Marquis Kurt

Python, Swift, indie game, and Web developer

A fancy avatar of me, Marquis Kurt.

Notable Projects

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Project cover for The Costumemaster: Reloaded

The Costumemaster: Reloaded

GDScript

Switch costumes. Solve puzzles. Wake up.

Check out The Costumemaster: Reloaded ›

Project cover for Candella AppDB

Candella AppDB

Python SQL HTML5

A public repository for the latest and greatest Candella projects.

Check out Candella AppDB ›

Project cover for Unscripted

Unscripted

Ren'Py Python

A visual novel about software development

Check out Unscripted ›


GitHub Repositories

Visit my profile on GitHub ›

Project cover for alicerunsonfedora/xcbughunter

Bug Bounty!

GDScript

Fix all the bugs!

Visit alicerunsonfedora/xcbughunter on GitHub ›

Project cover for alicerunsonfedora/tasks-utouch

Tasks

QML JavaScript SQL

A dead simple, no frills tasks app for Ubuntu Touch

Visit alicerunsonfedora/tasks-utouch on GitHub ›

Project cover for alicerunsonfedora/camino

Camino

CSS JavaScript

A KISS Jekyll theme

Visit alicerunsonfedora/camino on GitHub ›


My recent ramblings and writing

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Unscripted: A Post-mortem

Good writing is difficult; between getting the occasional writer’s block and articulating everything in just the right way, it can be tricky to write a story that captivates readers. Taking that piece of writing and pushing it to the next level by making it a video game? In some ways, it’s liberating, since you don’t need to write a lot of details that the game itself could present; in others, it’s just as restrictive given...

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A Curse Throughout Eternity - A Post-mortem of Planting Uneasy Feelings

When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. As the year progressed, I didn’t touch Kotlin at all, instead using Python for various projects (namely Candella AppDB and No Love). When I looked back at my goals a month or so ago, I questioned whether I would ever use Kotlin for a project this year. That concern was addressed pretty quickly thanks...

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Unmasking the Bird: A Post-mortem of Package Resolved

Game jams are kind of like a roulette of good and bad luck; you never really know how a game will turn out until the jam in question is over. I participated in the 132nd Trijam, a couple of weeks after my last submission, Bug Bounty, thinking I’d have a relatively smooth experience like the last one. I was mistaken; this particular game jam took a quick turn in the direction of surprise.

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Squashing Bugs: How Bug Bounty! was made

I recently participated in the 129th Trijam game jam in which I had to make a game in three hours. While I didn’t quite make that mark, I had a lot of fun participating in last week’s jam. The theme was “You have to look for it!”, voted on by the community; it didn’t take long for me to come up with an idea.

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Cover image for Squashing Bugs: How Bug Bounty! was made