reflection
The Witness - A metaphor of perspective and my college journey
After spending about two weeks playing The Witness, I realized that the game is a great metaphor for the journey I’ve been on for the past four years at Goucher College.
reflection
After spending about two weeks playing The Witness, I realized that the game is a great metaphor for the journey I’ve been on for the past four years at Goucher College.
devlog
I was content with my website, going strong for nearly four years on GitHub Pages with custom CSS and Jekyll static site generation. In recent iterations, I focused a lot on speed and readability by trimming out large images and focusing heavily on text posts.
goals
2021 trailed in with the destruction and mayhem 2020 offered, and it didn’t seem like it’d get any better at first. Despite these trials and tribulations, I’d like to think that 2021 turned out better for me than 2020.
postmortem
Good writing is difficult; between getting the occasional writer's block and articulating everything in just the right way, it can be tricky to write a story that captivates readers. I ended up discovering all of this when I set out to create my first commercial game and visual novel, Unscripted.
postmortem
When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. And what better way to put it through the test, by using it in a game jam?
postmortem
Game jams are kind of like a roulette of good and bad luck; you never really know how a game will turn out until the jam in question is over.
postmortem
I recently participated in the 129th Trijam game jam in which I had to make a game in three hours. While I didn’t quite make that mark, I had a lot of fun participating in last week’s jam.
goals
So long, 2020, and good riddance. I hope 2021 will be better than the dumpster fire that was the previous year, and I hope to accomplish some more things this year. Earlier in December, I posted a short list on Ko-fi with some goals I had in mind. Since then, I’ve thought of a couple extra goals.
goals
Okay, so that was a thing… 2020 really threw us in for a loop.
devlog
For the Fall 2020 semester, I developed a game for macOS called The Costumemaster. Suffice to say, it didn’t work as intended, and I didn’t get anywhere exciting with it. However, I did play with machine learning in the final weeks of the semester.
goals
It’s finally here: 2020! The start of a new decade means it’s time for me to make some new goals for this year! While I don’t necessarily set new year’s resolutions, I do set some goals since they seem to lead me to completely new experiences, even if I don’t quite hit the mark.
goals
As 2019 comes to a close, it’s time for me to take a look back at my goals and accomplishments throughout the year. 2019 was definitely an interesting year for me in a lot of ways, especially in the developer space. Without further ado, 2019 in review.