devlog
I'm taking a break from streaming Package Resolved.
When I started streaming this year, I got relatively positive reception. Over time, however, reception has been on the decline, and developing the project wasn't as fun as it used to be.
devlog
When I started streaming this year, I got relatively positive reception. Over time, however, reception has been on the decline, and developing the project wasn't as fun as it used to be.
devlog
It's been quite some time since I realized I had a problem as an Apple developer. Perhaps the answer I seek is diversifying my tech. It's an opportunity to grow and expand, to explore and rediscover, to reflect and re-enjoy computing as a whole.
devlog
It’s been over a month since I went on my hiatus from developing for Apple’s platforms, personally. Yet as I see copious amounts of posts about the Vision Pro and all the fun things indie devs are doing for it, I have to ask: what am I looking for?
devlog
In short, I am extremely disappointed in Automattic’s recent behavior and have moved my content to a self-hosted solution. I have yet to figure out what the best approach will be for Indexing Your Heart’s website, since it is the only other major site being hosted on Tumblr.
devlog
The app space for the fediverse was sparse when I started working on the Hyperspace project back in 2019. Although there were a good handful of clients on mobile and a couple decent web interfaces, I felt none of them were fully suitable for college students to use.
devlog
For the past four to five years, I’ve been using YouTrack as my personal issue tracker for all of my various projects. Despite this, I’ve been slowly migrating my project tracking to the more widely used Jira.
ios
I love playing with machine learning, especially with the Core ML framework; I use it in Give Me a Sniglet to determine the validity of possible words, for example. On the Mac, Apple makes it easy to create or convert ML models for use in apps with Xcode.
devlog
I was content with my website, going strong for nearly four years on GitHub Pages with custom CSS and Jekyll static site generation. In recent iterations, I focused a lot on speed and readability by trimming out large images and focusing heavily on text posts.
postmortem
Good writing is difficult; between getting the occasional writer's block and articulating everything in just the right way, it can be tricky to write a story that captivates readers. I ended up discovering all of this when I set out to create my first commercial game and visual novel, Unscripted.
postmortem
When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. And what better way to put it through the test, by using it in a game jam?
postmortem
Game jams are kind of like a roulette of good and bad luck; you never really know how a game will turn out until the jam in question is over.
postmortem
I recently participated in the 129th Trijam game jam in which I had to make a game in three hours. While I didn’t quite make that mark, I had a lot of fun participating in last week’s jam.