goals
My goals for 2026
With how disastrous 2025 turned out to be, it’s a tad difficult to think ahead for what I really want to do for 2026. Yet, there’s a small phrase that seems to really click for me as a theme right now: “persist and flourish.”
[mar.kɪs kɚrt] He/him. Indie game and iOS/macOS app un-developer. Opinions written are my own and are not representative of the entities I work with.
goals
With how disastrous 2025 turned out to be, it’s a tad difficult to think ahead for what I really want to do for 2026. Yet, there’s a small phrase that seems to really click for me as a theme right now: “persist and flourish.”
reflection
This year was certainly... unexpected. While I anticipated a more rocky environment, I didn’t expect the current state of the world to fall into more sorts of chaos, no thanks to our current political climate in the United States. But I’d be doing myself a disservice if I ignored the smaller wins.
developer
GitHub has been at the center of my software development journey for as long as I can recall. Yet, the GitHub that stands today is far different to the one I started with a long time ago. So, I decided to host my own Git forge through DigitalOcean.
developer
It’s no secret that I enjoy creating document-based apps. They're not all sunshine and rainbows, however. The more I work on these sorts of apps, the more paper cuts and quirks I encounter that genuinely make my head scratch.
wwdc
Alongside all the major updates to Apple’s operating systems this year, Apple unveiled a new, refined design for them called “Liquid Glass”. The design is enjoyable, but there’s room for improvement.
wwdc
For a long while, I’ve held onto a pretty strong opinions about interaction design, and that I haven’t seen any operating system properly adapt to various input mechanisms. This year, I think Apple might have finally figured something out.
apple
Apple’s Worldwide Developers’ Conference (WWDC) had always been a spectacle for me for many years. This year, however, I imagine it’ll feel less like Christmas Day and more like that one awkward Thanksgiving dinner you wish you didn’t have.
postmortem
Minecraft has been a staple childhood game for me, and it’s something I play every now and then. I came across a video for starting a “forever world”, and I set up a quick Minecraft server for myself. Since then, I’ve played more frequently… and I made a companion app to go with it.
goals
Setting tangible goals in 2024 helped with making them more achievable, compared to a vague theme left to interpretation. Likewise, treating these goals as “nice to achieve” rather than a “requirement of the year” helped ensure I somehow met these goals without the fear of not meeting strict deadlines. With
devlog
This year has been an incredibly awkward one. I can’t say that I’m particularly fond of this year, but there’s much to be learned from.
apple
For the past year or so, I had serious doubts and questions about myself as a software developer for Apple’s platforms. Now, I think I have found the answers.
reflection
I'm taking a break from the Fediverse, as I can't quite get myself up to start fresh and harshly curate my social media feeds.